Arlandria is a simple, from-scratch game programming engine built with Microsoft's XNA technology.
It's a for-fun project meant to help myself learn the basics of XNA programming. Join along (or watch with amusement) as I struggle through vectors, matrices, and quaternions! In the end, I hope to churn out a simple 3d space invaders game in the process. Hopefully you too will learn something along the way.
And to the XNA experts, please tell me where my code sucks. Rewrite my code. Tell me what I'm doing wrong. I'm new to XNA and have no formal training in game programming, so lend a hand, brother!